Marcelo Wanderley
An introduction to the theory and practice of digital audio. Topics include: sampling theory; digital sound synthesis methods (additive, subtractive, summation series); sound processing (digital mixing, delay, filters, reverberation, sound localization); software-based samplers; real-time sound processing; interactive audio systems. Hands-on exercises are included.
Stephen McAdams
Basic processes by which the brain transforms sound waves into musical events, dimensions, systems and structures and the processes by which musicians imagine new musical sounds and structures and plan movements that produce music on instruments.
Gary Scavone
Concepts, algorithms, data structures, and programming techniques for the development of music and audio software, ranging from musical instrument design to interactive music performance systems. Student projects will involve the development of various music and audio software applications in Pd or using an Arduino.
Prerequisites: Previous digital audio and object-oriented programming experience.
Gary Scavone
Theory and implementation of signal processing techniques for sound synthesis and audio effects processing using Matlab and Pd. Exercises will focus on the development of programming skills for the implementation of real-time audio applications.
Prerequisite: MUMT 306
Philippe Depalle
Discrete-time signal processing concepts and techniques. Discrete-time fourier transform and series, linear time-invariant systems, digital filtering, spectral analysis of discrete-time signals, and the z-transform.
Prerequisite: MUMT 307
All Music Technology Professors
Independent senior project in Music Technology. Students will design and implement a medium-scale project in consultation with their advisor. Evaluation will be based on concept, background research, implementation, reliability, and documentation.
Prerequisite: MUMT 307